What constraints are
involved in working within a 3D environment - polygon count, file size and
rendering time?
Polygon Constraints
There are MMORPG’s which usually range between 2000 – 6000 polygons, this is because they are focusing on a single character that a user is controlling. Games such World of Warcraft have had models which are around 1000 polygons and have also had models which have surpassed 7500 polygons which means games aren’t restricted to a range of polygon count but usually stick to a range due to the capabilities of PC’s. The reason why games like this have such a high polygon count is because you are focusing upon a single character thus detailing will be key because a user would not be interested in a game if a character had poor graphics.
Limitations of file size
With video games, the file size can reach excessive amounts, due to the polygons to render, objects to load in, textures to load.
Can be lessened with lower resolution, lesser detail in models, compression of files.
Rendering Time
there are limiting factors to the speed of rendering time, such as polygons to render, more objects to render, reflections in metallic textures, world textures to load.
These can all slow down the time it takes to render
Polygon Constraints
There are MMORPG’s which usually range between 2000 – 6000 polygons, this is because they are focusing on a single character that a user is controlling. Games such World of Warcraft have had models which are around 1000 polygons and have also had models which have surpassed 7500 polygons which means games aren’t restricted to a range of polygon count but usually stick to a range due to the capabilities of PC’s. The reason why games like this have such a high polygon count is because you are focusing upon a single character thus detailing will be key because a user would not be interested in a game if a character had poor graphics.
Limitations of file size
With video games, the file size can reach excessive amounts, due to the polygons to render, objects to load in, textures to load.
Can be lessened with lower resolution, lesser detail in models, compression of files.
Rendering Time
there are limiting factors to the speed of rendering time, such as polygons to render, more objects to render, reflections in metallic textures, world textures to load.
These can all slow down the time it takes to render