Monday 20 January 2014

HA4 Task 1 - Applications of 3D

How is 3D used by the interactive media and computer games industries?
Include and comment on examples of work produced using the 3D modelling across a range of industries:
games, TV, film, education, web, medicine, mathematics, engineering, architecture, product design etc.


 Application of 3D
3D in Games;

3D in Games was originally brought in by ‘Monster Maze’ on the ZX81, it was the first 3D game created which led on to what we have today.
'D Monster Maze is a computer game developed from an idea by J.K.Greye and programmed by Malcolm Evans in 1981 for theSinclair ZX81 platform with the 16 KB memory expansion. The game was initially released by J. K. Greye Software in early 1982and re-released later the same year by Evans' own startup, New Generation Software. Rendered using low-resolution character block "graphics", it was one of the first 3D games for a home computer.'
http://en.wikipedia.org/wiki/3D_Monster_Maze



File:Spyro the Dragon.jpg




My first 3D Based Game
Spyro on the Playstation One, created by Insomniac Games, who are now the creators of the Ratchet and Clank franchise.
The game received highly positive reviews and it's now available on the Playstation store





Current 3D Games

With the Current Engines being produced for consoles and Pc's, with companies on the rise with gaming PC's such as Nvidia or Razer, 3D games are becoming more possible to run and also has more time dedicated into making the 3D realism more possible and faster running, with games such as Guild Wars and Batman Storming in hyper realism.


3D in other areas

Things such as 3D animation and 3D monitors or alternatively 3D Movies now take the world by storm as they're more immersive to experience.

3D Animation
3D Animation can fall under movies such as Disney Pixar Movies like Toy Story which was instantly popular once it was created as it was uncommon to see.


3D Monitor
The 3DS, making benefit of Auto stereoscopic screen, using 2 screens viewing two different images to both eyes, giving a 3d usage which sky rocketed in sales at the technology produced.

3D Movies
Derived from stereoscopic photography, a regular motion picture camera system is used to record the images as seen from two perspectives and special projection hardware and/or eyewear are used to provide the illusion of depth when viewing the film.





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